Tutorial

Downloading and Installing VoxelWeaver

  1. Download and install VoxelWeaver from the FAB Marketplace. See the FAB Marketplace Plugin Install Tutorial.

  2. Open Unreal Engine. Go to Edit->Plugins and make sure the VoxelWeaver plugin is enabled alt text

  3. You should now see the VoxelWeaver tab on the top of the editor. alt text

  4. Open the tab and select Download VoxelWeaver Tool To Project alt text

  5. Open the Output Log and verify to make sure that the VoxelWeaver content is succesfully downloaded. alt text

Example Worlds

  1. The plugin comes with an example world in Plugins/VoxelWeaver Content/Maps. The map comes with example materials and textures and a node graph for a simple world.alt text Dive into it to learn about triplanar UV mapping, biome switching, and how to setup a basic graph.

Creating Your First World

  1. After making sure that VoxelWeaver is installed properly, navigate to the Actor Panel and drag a SChunkWorld Actor into your world.

Alternatively you can make a blueprint inheriting from SChunkWorld and drag that into the world.

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  1. Congratulations! You should now see a world in your level. If you have the example world, you should be able to verify changing the World Index setting on the ChunkWorld Actor Details will toggle between a flat world and a bump landscape.alt textalt textalt text

  2. Now lets try to edit the world generation! Find the VoxelWeaver Icon at the top and select the world you want to open.alt text

  3. It will change to the selected icon. Now click the Launch VoxelWeaver Icon.alt text
  4. The VoxelWeaver App will open. Congrats you have opened your first world! You should see the following: alt text
  5. Try playing around with the settings and nodes, refer to The Terrain Graph.

Making a New World

  1. Navigate to the editor top and find the VoxelWeaver tab. Click Create New VoxelWeaver Project.alt text
  2. A new folder will be created in VoxelWeaver/Worlds. Rename it to anything you want. alt text
  3. Once you're satisfied navigate to the top, and open your new world.alt text
  4. You should now see the following: alt text Try playing around with the nodes and settings! Refer to: The Terrain Graph. alt text
  5. Once you're satisfied with your changes, return to the editor and you should see the shaders compile: alt text Change the World Index of your world to match your new world. You should now see your new world in Unreal Engine! alt text