Saving and Loading
Saving and Loading in VoxelWeaver is effortlessly simple, it makes use of Blueprint Nodes and Unreal Engine's Blueprint Saving System.
There are two saving nodes:
GetVoxelChunkDataSave
: Returns an array of Chunk Saves.
Get Instance Chunk Data Saves
: Returns an array of Foliage Saves.
You can save them to a Save Object like you would any other variable or object.
Once you're ready to load them onto a ChunkWorld, simply call Load Voxel Chunk Data Saves
You should now be able to save and load edits anywhere, runtime or editor!