Saving and Loading

Saving and Loading in VoxelWeaver is effortlessly simple, it makes use of Blueprint Nodes and Unreal Engine's Blueprint Saving System.

There are two saving nodes:

GetVoxelChunkDataSave: Returns an array of Chunk Saves.

Get Instance Chunk Data Saves: Returns an array of Foliage Saves.

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You can save them to a Save Object like you would any other variable or object.

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Once you're ready to load them onto a ChunkWorld, simply call Load Voxel Chunk Data Saves

You should now be able to save and load edits anywhere, runtime or editor!

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