Ridge Heightmap Node

ridge heightmap node

Generates a noise-based ridged heightmap. Useful for creating mountains in combination with the Heightmap Terrain Node. The heightmap looks like this:

ridge heightmap

Inputs:

  • scale: The scale of the noise. The bigger this value, the smaller the details of the noise.
  • min: The minimum height outputted by the node.
  • max: The maximum height outputted by the node.

Outputs:

  • height: The height.