Ridge Heightmap Node
Generates a noise-based ridged heightmap. Useful for creating mountains in combination with the Heightmap Terrain Node. The heightmap looks like this:
Inputs:
scale
: The scale of the noise. The bigger this value, the smaller the details of the noise.min
: The minimum height outputted by the node.max
: The maximum height outputted by the node.
Outputs:
height
: The height.