Noise Heightmap Node
Generates a heightmap based on simplex noise. Most useful in combination with the Heightmap Terrain Node. The noise heightmap looks like this:
Inputs:
scale
: The scale of the noise. The bigger this value, the smaller the details of the noise.min
: The minimum height outputted by the node.max
: The maximum height outputted by the node.
Outputs:
height
: The height.