Erode Terrain
Erodes the terrain, shrinking the terrain inwards along its surface.
Inputs:
-
terrain
: The terrain to erode. -
depth
: The amount to erode. The higher the value, the more gets eroded. Negative values grows the terrain outwards. Note that this is not actually a true euclidian distance, since Voxel Weaver does not use true SDFs.
Outputs:
terrain
: The eroded terrain.