Erode Terrain

erode terrain node

Erodes the terrain, shrinking the terrain inwards along its surface.

Inputs:

  • terrain: The terrain to erode.

  • depth: The amount to erode. The higher the value, the more gets eroded. Negative values grows the terrain outwards. Note that this is not actually a true euclidian distance, since Voxel Weaver does not use true SDFs.

Outputs:

  • terrain: The eroded terrain.