Foliage
VoxelWeaver's advanced and powerful foliage can be easily created in the ChunkWorld settings.
Start by enabling Show Foliage
, and if you would like collision enable Use Foliage Collision
Add a new item to Foliage Array
. Here's an example of a basic cube.
The settings are as listed, you can change the Transform Offset
, Weight
, Max/Min Angle
, and even Biome ID
(Refer to biome reference)
You can also edit the individual collision settings of each foliage.
The Custom Data Array allows you to input custom strings that you can later retrive in Blueprints when you trace against the component. Then you can cast to SVoxelInstanceComponent
and retrieve the data you put in for each foliage, such as per-foliage item drop information.