The Chunk World
The Chunk World or SChunk World
is the main actor used in VoxelWeaver. It contains all the mesh and foliage component and hosts the terrain generation updates .
There are a lot of settings you can edit: but the main ones are here.
-
World Index
: Switch the current VoxelWeaver Project this SChunkWorld Actor uses, seeCreating your first World
-
Max LOD
: Changes the Max LOD that this Chunk World uses to generate its octree. Visualize this by enablingDraw Debug Chunk Bounds
and entering PIE. -
Infinite World
: Changes whether this Chunk World uses theWorld Size
, or generates infinitely everywhere. -
Show In Editor
: Shows the Chunk World in Editor
Threads
Play around with these settings to change how many threads VoxelWeaver uses to generate the meshes and foliage:
More concurrent tasks will speed up generation but use more computer resources. The default settings should work for most users.